Here is a tutorial all about the pivot interface. The pivot interface is very simple and will take just a few minutes to learn. Please take some time to view everything in this guide, as it will be VERY helpful to you if your a beginner.
Below are a few pictures of this interface and how it works.
*Note* The pictures below are pictures of all the buttons and options in pivot, if you're a beginner, PLEASE click these. *Note*
Link to full image.
Link to full image
Link to full image
Link to full image
Creating figure types--
Creating figure types allows you to make figure types of all shapes and sizes. The video below is a complete tutorial on creating figure types.
http://tinypic.com/player.php?v=2i8kk74&s=4
Sprites--
Sprites are images that you can load into pivot and use them at figure types. For example, go to Google and type something in on Google images, save that file and then open it as a sprite in pivot.
*Note* Sprites lag depending on how big they are.
Backgrounds--
You can make a background by going into paint and making a design and saving it. Then, go into pivot>File>Load Background and find it.
How to make a great video~
Take time to actually make a good video, your first video won't be a great video but with practice you will get to be great at pivot. View the quality videos section for more help.
STK Files~~
STK files or stick files are figure types people have already made, so all you have to do is download it and use it. There are STK files of almost EVERYTHING. You can get cars, boats, weapons, stick figures and anything else you can think of. In another section of the website there is a huge list of STK files, there you can download any of them you want.
FPS~~
FPS stands for Frames Per Second. If your using pivot 3.0 Beta, you can adjust your frames per second faster or slower to suite your animation. You can make it high fps if you move the body parts of the stick figure slow. If your moving them faster, use a slower FPS. Stay around 15+.