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How do you cook your nachos?
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28%
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Synchro
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PostSubject: hii    Sun Jan 16, 2011 11:45 am

[size=200]MY MILKSHAKE BRINGS ALL THE USERS TO MY THREAD.[/size]

Currently working on:
[size=85]-Blood Collab 3 Solo. [Starting over]
-Bmx. [25+ Frames]
-Cars 2. [100+ Frames]
-Joint with sKale. [50+ Frames]
-Minecraft Animation. [not yet started][/size]

[size=150]Must-See. -[/size]
Spoiler:
 

[size=150]Prints. -[/size]
Spoiler:
 

[size=150]Please also take a look at my other recent animations please, thank you:).[/size]

Bawshpin


Parkour tryout #1. -
.gif | .piv

Scooter Fag. -
.gif | .piv

[size=150]Old[/size]

Spoiler:
 


Last edited by Synchro on Sun Jan 08, 2012 10:01 am; edited 13 times in total
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Dunny
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PostSubject: Re: hii    Mon Jan 17, 2011 1:48 am

That's really nice work Very Happy

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Synchro
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PostSubject: Re: hii    Mon Jan 17, 2011 3:53 am

thanks Dunny Very Happy
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PostSubject: Re: hii    Mon Jan 17, 2011 2:48 pm

the part where the wu puts his hand into the other guys face looks weird. it seems like his hand is moving to slow to have broken his skull and stuff.

all of the 2d animation is really good, but the 3d isn't prefect. it's a bit stiff, and the background is gone ):

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XD Akuma
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PostSubject: Re: hii    Mon Jan 17, 2011 4:23 pm

When I saw your anims.. My jaw dropped last night.. And I couldn't do anything more then just stare. Which is why I have not replied until now. Really nice work man. x3
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PostSubject: Re: hii    Tue Jan 18, 2011 11:57 am

sage wrote:
the part where the wu puts his hand into the other guys face looks weird. it seems like his hand is moving to slow to have broken his skull and stuff.

all of the 2d animation is really good, but the 3d isn't prefect. it's a bit stiff, and the background is gone ):

thanks, and it's meant to be slow-mo...
and, i know yeah, i forgot about the background, i just couldnt be arsed to add it in after..

XD Akuma wrote:
When I saw your anims.. My jaw dropped last night.. And I couldn't do anything more then just stare. Which is why I have not replied until now. Really nice work man. x3

oh, thanks xD im greatful to have a dedicated fan. ;P
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Rolvak
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PostSubject: Re: hii    Tue Jan 18, 2011 2:42 pm

Syncrho wrote:
thanks, and it's meant to be slow-mo...
Hmmm for a good Slow-mo effect add some blur.
PS: Your animations are great Very Happy I belive your interz or borderline in my opinion.

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Synchro
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PostSubject: Re: hii    Tue Jan 18, 2011 3:51 pm

Thank's Rolvak, but i really can't be bothered to fix that.
oh, and thanks Very Happy
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PostSubject: Re: hii    Tue Jan 18, 2011 6:22 pm

This is excellent, good job, can't wait to see more!!

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PostSubject: Re: hii    Tue Jan 18, 2011 9:45 pm

I'm not exactly a fan just someone who is fond of your work.
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PostSubject: Re: hii    Wed Jan 19, 2011 2:24 pm

kidwiththeshoes wrote:
This is excellent, good job, can't wait to see more!!

thanks dude xD

XD Akuma wrote:
I'm not exactly a fan just someone who is fond of your work.

oh, ok then :L
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PostSubject: Re: hii    Sun Jan 30, 2011 12:14 pm

guys, updated, with 5 animaiotns.
joint with extra, unfinished.
and 4 daily animations.
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PostSubject: Re: hii    Sun Jan 30, 2011 2:06 pm

the run in the dailies could use some improvement. it's too fast and seems like they're heavy spaced or something.
the fall looked really awkward and weird. he started falling backwards, then he fell straight down. he should have kept flipping backwards.
the punch one could have been better if you didn't make the purple stick stop while fading out
daily #4 was my favorite. if you made him bounce right after landing, instead of pausing, the flow would have been better.
the reflection effect in the run one was pretty cool Very Happy

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PostSubject: Re: hii    Sun Jan 30, 2011 2:31 pm

thanks sage
and daily 4 was my favourite to, and thanks for the advice (:
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PostSubject: Re: hii    Sun Jan 30, 2011 3:15 pm

no problem!

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PostSubject: Re: hii    Mon Feb 07, 2011 2:50 pm

ok guys, i've added some new stuff.
-A couplde of daily animations.
-A screenshot of a big project/animation.

the screenshot is my newest, it took me like half hour to do the first frame, hopefully, it wont tak me that long to create other frames.
this project, it might be my PDC.
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PostSubject: Re: hii    Fri Feb 11, 2011 4:06 am

ok guys, got a couple of updates, hope you like them.. Smile
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PostSubject: Re: hii    Tue Feb 15, 2011 3:14 pm

ok guys, added two screenshots of my project.


comments?
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PostSubject: Re: hii    Tue Feb 15, 2011 6:27 pm

it looks pretty epic if u ask me Very Happy
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PostSubject: Re: hii    Tue Feb 15, 2011 9:20 pm

Frickin nuts, bro.

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"We're not just going to shoot the bastards. We're going to cut out their living guts, and use them to grease the treds of our tanks. ~Old Blood and Guts Patton.
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My brain is about to implode in a spectacular fashion.
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Synchro
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PostSubject: Re: hii    Wed Feb 16, 2011 4:02 am

ahaa, ok then, thanks guys ;D
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Synchro
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PostSubject: Re: hii    Wed Feb 23, 2011 3:29 pm

Final Preview of the un-named project is up guys, comments?


Last edited by Synchro on Sat Mar 05, 2011 3:34 pm; edited 1 time in total
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PostSubject: Re: hii    Sat Mar 05, 2011 3:33 pm

it's finished!

comments?
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Rolvak
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PostSubject: Re: hii    Sat Mar 05, 2011 3:50 pm

Synchro wrote:
it's finished!

comments?
Very nice, still needs more work on prespective but I guess you made it to boderlines or even low interz

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[/spoiler]

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PostSubject: Re: hii    Sat Mar 05, 2011 8:47 pm

My god, this is amazing. I gotta start paying more attention to Pivot threads because this forum is pumping out some really kickass work. I'd probably give that animation a low interz. Great work Synchro. Very Happy

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