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 Rolvak's update thread...

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Rolvak
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PostSubject: Re: Rolvak's update thread...   Thu Aug 26, 2010 12:37 pm

UPDATE
I made a new STCK so I made a running loop to test it out Wink
Spoiler:
 

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True Underdog
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PostSubject: Re: Rolvak's update thread...   Thu Aug 26, 2010 12:53 pm



This one, you can see slight choppiness and a bit shaky. As you know the foot placement is off too.

Anyway, when you are punching, make sure force is involved to know that the effect of the punch makes sense. After the stick punched the wall, the rocks or whatever come out, but on like the 6th frame of the rocks being there, it just stays in the same place, dissolving. They shouldn't do that, realistic movements would keep it falling because of gravity (as you can see, the animation isn't anti-gravity.) You need to focus equally on both arms, because you see the right arm, (the arm that isn't punching), it just pops down facing his feet when he was kept his arm curved about 30 degree angle just about. It needs to get lower, as in like a 28 degree then 25 degree.



The run looks okay, but it's stiff and once again, choppy.

Did you look carefully at the back? It snaps farther back somehow when he's falling back down. That should be fixed. The legs and arms are stiff, when you look at the arms, their joints never move, just the fact that you made the move just up and down.

Do more easing and check your animation's frames more. But I'd say you are improving.

EDIT: You stick is nice.. >.>
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XD Akuma
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PostSubject: Re: Rolvak's update thread...   Thu Sep 09, 2010 7:00 pm

Heh same old same old. Rolvak still needs help with foot sliding. Meh. Anyway good job rolvak you've done me proud! :3
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The Dude
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PostSubject: Re: Rolvak's update thread...   Fri Sep 10, 2010 7:13 pm

No offence, but your name is wierd.( XD Akuma?)
Look at the foot placement tutorial Zed posted around here. It helped me alot
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Sharp9939
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PostSubject: Re: Rolvak's update thread...   Sun Sep 12, 2010 2:43 pm

The walk is pretty shaky and has bad foot placement. Fix that.
The punch is pretty much the same.
The seizure time is ok ... lol
That 4th jumping thingy needs more realism ( he runs and suddenly he gets up in the air, try to make him jump or something )
Although the 5th is pretty well eased, it needs more work ( it's stiff )
The 6th animation ( jumping ) is pretty choppy, uneased and stiff
Trails are OK
Running needs to be more dynamic, more physics and easing
The second running is a little better than the first, although the arms are kinda floating around
The first stickman you created is epic.
The sword is pretty good
"Slash/trail/new stcks test" - you're getting better, just reduce stiffness as much as possible ( by moving every joint in every frame )
"3-D sword test I still don't have enough blood sticks or ability to make some so I will edit this wen I get some..." - I really don't know what to say....
The Running Loop is good, just make it flow *look up a tutorial on flowing*
The first Punch Combo was quite good, smooth eased and realistic. I don't know what you messed up on that
X2 Punch Combo - Well.... Shouldn;t have added the effect, the punches look pretty good on their own. Also, don't forgot to reduce stiffness
''Effects Test'' - Pretty badass
And finally, the last stickman + running loop was awesome.
Take these comments as a tip, I am NOT, in any way, offending you or other animators.
kthxbai




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Rolvak
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PostSubject: Re: Rolvak's update thread...   Sun Sep 12, 2010 2:47 pm

Spoiler:
 
That is the biggest CC anyone has given to me, wen I first saw it I almost choke on my cookie D:

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[quote="Dunny"]Rolvak wins.[/quote]
Spoiler:
 
[/spoiler]

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XD Akuma
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PostSubject: Re: Rolvak's update thread...   Sun Oct 10, 2010 7:14 am

Its only big because he pressed enter in between each one otherwise it would look like one of my usual long posts.
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PostSubject: Re: Rolvak's update thread...   Tue Oct 19, 2010 5:09 pm

he broke a rule
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Rolvak
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PostSubject: Re: Rolvak's update thread...   Sat Dec 25, 2010 10:41 am

UPDATE
It's just a small rust breaker ^_^ just to revive the animating thread :3
Spoiler:
 

_________________

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[quote="Dunny"]Rolvak wins.[/quote]
Spoiler:
 
[/spoiler]

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XD Akuma
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PostSubject: Re: Rolvak's update thread...   Sun Dec 26, 2010 12:53 am

Not sure if its my comp.. But this looks extreamly shakey/choppy during certain points of the animation. If anyone else notices it please do tell..
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Dunny
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PostSubject: Re: Rolvak's update thread...   Sun Dec 26, 2010 2:54 am

Yeah, that does look choppy to me. You gotta make sure all the movements are smooth. Eg:
Good: ||-|--|---|-----|-----|---|--|-||
Bad: ||--|--|-|----|----|--|--|---|-||

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Rolvak
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PostSubject: Re: Rolvak's update thread...   Fri May 06, 2011 7:03 pm

I am back with a rust breaker for a starter. Very Happy

It went slow. :c

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[quote="Dunny"]Rolvak wins.[/quote]
Spoiler:
 
[/spoiler]

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buizel200
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PostSubject: Re: Rolvak's update thread...   Fri May 06, 2011 8:00 pm

Rusty is understatement
Spoiler:
 
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Rolvak
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PostSubject: Re: Rolvak's update thread...   Tue Jul 19, 2011 3:28 pm

Let's just jump this fence and get to business.
Spoiler:
 
Speaking of rust here's a dude doing to robot:
Spoiler:
 
Please note that there are some choppy stops, I made those so it looks like a stiff stop.

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[quote="Dunny"]Rolvak wins.[/quote]
Spoiler:
 
[/spoiler]

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sage
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PostSubject: Re: Rolvak's update thread...   Tue Jul 19, 2011 4:07 pm

give that robot some music to dance to

the red guy has better flow than the blue.
the blue is also somewhat choppy. both sticks need some more easing

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PostSubject: Re: Rolvak's update thread...   Tue Jul 19, 2011 10:40 pm

It's all quite choppy. Ease a bit more, but for de-rusting, I like it Smile. Keep it up unit gangster.

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PostSubject: Re: Rolvak's update thread...   Wed Jul 20, 2011 11:12 am

When I first watched the fence update, it looks like their feet just go right through the fence. It is still very nice though. Smile

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Rolvak
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PostSubject: Re: Rolvak's update thread...   Tue Feb 19, 2013 11:21 am

UPDATE
19/02/13
Running rust breaker.
Spoiler:
 
At the end you can notice a small break in one of the foots and in the arm.
Also, did you guys like my Sig.stk? c:

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[quote="Dunny"]Rolvak wins.[/quote]
Spoiler:
 
[/spoiler]

~Awarded 7/23/2010
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sage
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PostSubject: Re: Rolvak's update thread...   Wed Feb 20, 2013 2:21 am

Shaky arms and shaky back leg. I did notice the break between in the front leg.
Also, there are too many frames when the legs are in the middle.
And extend those arms more. They stay bent the whole time.

I'm thrilled to see a new animation ^^
He's a bit big for my taste, but that's fine.

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Rolvak
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PostSubject: Re: Rolvak's update thread...   Wed Feb 20, 2013 9:55 am

UPDATE
20/02/13
Punching loop
Spoiler:
 
I think the legs are stiff.

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[quote="Dunny"]Rolvak wins.[/quote]
Spoiler:
 
[/spoiler]

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PostSubject: Re: Rolvak's update thread...   Wed Feb 20, 2013 11:41 am

Rolvak wrote:

I think the legs are stiff.

Why would you think that?

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Rolvak
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PostSubject: Re: Rolvak's update thread...   Wed Feb 20, 2013 7:46 pm

sage wrote:
Rolvak wrote:

I think the legs are stiff.

Why would you think that?
I don't know, it's just this feeling that I have, other than that, I think the animation is good, apart from the end of the loop that needs some work.

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[quote="Dunny"]Rolvak wins.[/quote]
Spoiler:
 
[/spoiler]

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PostSubject: Re: Rolvak's update thread...   Wed Feb 20, 2013 8:58 pm

The back arm is kind of shaky, but other than that, it's good.

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PostSubject: Re: Rolvak's update thread...   Sun Feb 24, 2013 11:53 am

I like the new stuff. It's very smooth, it just seems rather slow. a few of the movements of the hands or feet seem a little jerky too.

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