| Rolvak's update thread... | |
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+9Dunny sage Thomas XD Akuma Zed True Underdog Justin kidwiththeshoes Rolvak 13 posters |
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 53004 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Thu Aug 26, 2010 12:37 pm | |
| UPDATEI made a new STCK so I made a running loop to test it out - Spoiler:
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True Underdog Private First Class
Posts : 112 Posting Points : 51788 Join date : 2010-03-29 Location : In Your Computer, Eating Your Cookies NO LIE
| Subject: Re: Rolvak's update thread... Thu Aug 26, 2010 12:53 pm | |
| This one, you can see slight choppiness and a bit shaky. As you know the foot placement is off too. Anyway, when you are punching, make sure force is involved to know that the effect of the punch makes sense. After the stick punched the wall, the rocks or whatever come out, but on like the 6th frame of the rocks being there, it just stays in the same place, dissolving. They shouldn't do that, realistic movements would keep it falling because of gravity (as you can see, the animation isn't anti-gravity.) You need to focus equally on both arms, because you see the right arm, (the arm that isn't punching), it just pops down facing his feet when he was kept his arm curved about 30 degree angle just about. It needs to get lower, as in like a 28 degree then 25 degree. The run looks okay, but it's stiff and once again, choppy. Did you look carefully at the back? It snaps farther back somehow when he's falling back down. That should be fixed. The legs and arms are stiff, when you look at the arms, their joints never move, just the fact that you made the move just up and down. Do more easing and check your animation's frames more. But I'd say you are improving. EDIT: You stick is nice.. >.> | |
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 52043 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Re: Rolvak's update thread... Thu Sep 09, 2010 7:00 pm | |
| Heh same old same old. Rolvak still needs help with foot sliding. Meh. Anyway good job rolvak you've done me proud! :3 | |
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The Dude Middle Class Member
Posts : 32 Posting Points : 50211 Join date : 2010-08-25
| Subject: Re: Rolvak's update thread... Fri Sep 10, 2010 7:13 pm | |
| No offence, but your name is wierd.( XD Akuma?) Look at the foot placement tutorial Zed posted around here. It helped me alot | |
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Sharp9939 Low Class Member
Posts : 25 Posting Points : 50010 Join date : 2010-09-12 Age : 26 Location : Romania
| Subject: Re: Rolvak's update thread... Sun Sep 12, 2010 2:43 pm | |
| The walk is pretty shaky and has bad foot placement. Fix that. The punch is pretty much the same. The seizure time is ok ... lol That 4th jumping thingy needs more realism ( he runs and suddenly he gets up in the air, try to make him jump or something ) Although the 5th is pretty well eased, it needs more work ( it's stiff ) The 6th animation ( jumping ) is pretty choppy, uneased and stiff Trails are OK Running needs to be more dynamic, more physics and easing The second running is a little better than the first, although the arms are kinda floating around The first stickman you created is epic. The sword is pretty good "Slash/trail/new stcks test" - you're getting better, just reduce stiffness as much as possible ( by moving every joint in every frame ) "3-D sword test I still don't have enough blood sticks or ability to make some so I will edit this wen I get some..." - I really don't know what to say.... The Running Loop is good, just make it flow *look up a tutorial on flowing* The first Punch Combo was quite good, smooth eased and realistic. I don't know what you messed up on that X2 Punch Combo - Well.... Shouldn;t have added the effect, the punches look pretty good on their own. Also, don't forgot to reduce stiffness ''Effects Test'' - Pretty badass And finally, the last stickman + running loop was awesome. Take these comments as a tip, I am NOT, in any way, offending you or other animators. kthxbai
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 53004 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Sun Sep 12, 2010 2:47 pm | |
| - Spoiler:
- Sharp9939 wrote:
- The walk is pretty shaky and has bad foot placement. Fix that.
The punch is pretty much the same. The seizure time is ok ... lol That 4th jumping thingy needs more realism ( he runs and suddenly he gets up in the air, try to make him jump or something ) Although the 5th is pretty well eased, it needs more work ( it's stiff ) The 6th animation ( jumping ) is pretty choppy, uneased and stiff Trails are OK Running needs to be more dynamic, more physics and easing The second running is a little better than the first, although the arms are kinda floating around The first stickman you created is epic. The sword is pretty good "Slash/trail/new stcks test" - you're getting better, just reduce stiffness as much as possible ( by moving every joint in every frame ) "3-D sword test I still don't have enough blood sticks or ability to make some so I will edit this wen I get some..." - I really don't know what to say.... The Running Loop is good, just make it flow *look up a tutorial on flowing* The first Punch Combo was quite good, smooth eased and realistic. I don't know what you messed up on that X2 Punch Combo - Well.... Shouldn;t have added the effect, the punches look pretty good on their own. Also, don't forgot to reduce stiffness ''Effects Test'' - Pretty badass And finally, the last stickman + running loop was awesome. Take these comments as a tip, I am NOT, in any way, offending you or other animators. kthxbai
That is the biggest CC anyone has given to me, wen I first saw it I almost choke on my cookie D: | |
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 52043 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Re: Rolvak's update thread... Sun Oct 10, 2010 7:14 am | |
| Its only big because he pressed enter in between each one otherwise it would look like one of my usual long posts. | |
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epicpivotmaster520 Lieutenant Colonel
Posts : 321 Posting Points : 52159 Join date : 2010-03-17 Age : 34 Location : done with everything
| Subject: Re: Rolvak's update thread... Tue Oct 19, 2010 5:09 pm | |
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 53004 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Sat Dec 25, 2010 10:41 am | |
| UPDATEIt's just a small rust breaker ^_^ just to revive the animating thread :3 - Spoiler:
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 52043 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Re: Rolvak's update thread... Sun Dec 26, 2010 12:53 am | |
| Not sure if its my comp.. But this looks extreamly shakey/choppy during certain points of the animation. If anyone else notices it please do tell.. | |
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Dunny You Win The Game
Minecraft Username : Dunnybrusher Posts : 1195 Posting Points : 57500 Join date : 2009-01-24 Age : 28 Location : Australia
| Subject: Re: Rolvak's update thread... Sun Dec 26, 2010 2:54 am | |
| Yeah, that does look choppy to me. You gotta make sure all the movements are smooth. Eg: Good: ||-|--|---|-----|-----|---|--|-|| Bad: ||--|--|-|----|----|--|--|---|-|| | |
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 53004 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Fri May 06, 2011 7:03 pm | |
| I am back with a rust breaker for a starter. It went slow. :c | |
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buizel200 Brigadier General
Minecraft Username : buizel200 Posts : 421 Posting Points : 52289 Join date : 2010-03-20 Age : 29 Location : Far Far Away in a land not far from here.
| Subject: Re: Rolvak's update thread... Fri May 06, 2011 8:00 pm | |
| Rusty is understatement
- Spoiler:
n ever herd of Pokemon bich?
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 53004 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Tue Jul 19, 2011 3:28 pm | |
| Let's just jump this fence and get to business. - Spoiler:
Speaking of rust here's a dude doing to robot: - Spoiler:
Please note that there are some choppy stops, I made those so it looks like a stiff stop. | |
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sage Angel Of Death
Posts : 1402 Posting Points : 57355 Join date : 2009-01-27 Age : 29
| Subject: Re: Rolvak's update thread... Tue Jul 19, 2011 4:07 pm | |
| give that robot some music to dance to
the red guy has better flow than the blue. the blue is also somewhat choppy. both sticks need some more easing | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58907 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Rolvak's update thread... Tue Jul 19, 2011 10:40 pm | |
| It's all quite choppy. Ease a bit more, but for de-rusting, I like it . Keep it up unit gangster. | |
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Justin Angel Of Death
Posts : 1234 Posting Points : 57907 Join date : 2009-01-29 Age : 28 Location : Un-Funny Jokes.
| Subject: Re: Rolvak's update thread... Wed Jul 20, 2011 11:12 am | |
| When I first watched the fence update, it looks like their feet just go right through the fence. It is still very nice though. | |
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 53004 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Tue Feb 19, 2013 11:21 am | |
| UPDATE19/02/13 Running rust breaker. - Spoiler:
At the end you can notice a small break in one of the foots and in the arm. Also, did you guys like my Sig.stk? c: | |
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sage Angel Of Death
Posts : 1402 Posting Points : 57355 Join date : 2009-01-27 Age : 29
| Subject: Re: Rolvak's update thread... Wed Feb 20, 2013 2:21 am | |
| Shaky arms and shaky back leg. I did notice the break between in the front leg. Also, there are too many frames when the legs are in the middle. And extend those arms more. They stay bent the whole time.
I'm thrilled to see a new animation ^^ He's a bit big for my taste, but that's fine. | |
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 53004 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Wed Feb 20, 2013 9:55 am | |
| UPDATE20/02/13 Punching loop - Spoiler:
I think the legs are stiff. | |
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sage Angel Of Death
Posts : 1402 Posting Points : 57355 Join date : 2009-01-27 Age : 29
| Subject: Re: Rolvak's update thread... Wed Feb 20, 2013 11:41 am | |
| - Rolvak wrote:
I think the legs are stiff. Why would you think that? | |
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 53004 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Wed Feb 20, 2013 7:46 pm | |
| - sage wrote:
- Rolvak wrote:
I think the legs are stiff. Why would you think that? I don't know, it's just this feeling that I have, other than that, I think the animation is good, apart from the end of the loop that needs some work. | |
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sage Angel Of Death
Posts : 1402 Posting Points : 57355 Join date : 2009-01-27 Age : 29
| Subject: Re: Rolvak's update thread... Wed Feb 20, 2013 8:58 pm | |
| The back arm is kind of shaky, but other than that, it's good. | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58907 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Rolvak's update thread... Sun Feb 24, 2013 11:53 am | |
| I like the new stuff. It's very smooth, it just seems rather slow. a few of the movements of the hands or feet seem a little jerky too. | |
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