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Poll
How do you cook your nachos?
Microwave
Akuma's animation thread I_vote_lcap44%Akuma's animation thread I_vote_rcap
 44% [ 8 ]
Oven (fan forced)
Akuma's animation thread I_vote_lcap22%Akuma's animation thread I_vote_rcap
 22% [ 4 ]
Grill
Akuma's animation thread I_vote_lcap6%Akuma's animation thread I_vote_rcap
 6% [ 1 ]
Other (I don't see how else one could cook nachos)
Akuma's animation thread I_vote_lcap28%Akuma's animation thread I_vote_rcap
 28% [ 5 ]
Total Votes : 18
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 Akuma's animation thread

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Choiceinator
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XD Akuma
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PostSubject: Akuma's animation thread   Akuma's animation thread I_icon_minitimeFri Jun 25, 2010 12:26 pm

A physics test
Akuma's animation thread Phsyic10

Akuma's animation thread Physic10 Edited

Comming soon -Gunfire test-, Half pipe test, and Kick test


Last edited by XD Akuma on Fri Jun 25, 2010 5:05 pm; edited 1 time in total
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Justin
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeFri Jun 25, 2010 12:39 pm

It looks more like it is a superball at first, then it dies down to a regular one. The first bounce shouldn't be that high.
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https://www.youtube.com/user/PivOtDeStiNy
kidwiththeshoes
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeFri Jun 25, 2010 2:19 pm

Wow that wasn't even close. I'd recommend starting over, this is really bad.
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeFri Jun 25, 2010 5:12 pm

It still looks very similar.
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kidwiththeshoes
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeFri Jun 25, 2010 7:12 pm

Keep workin at it. Use proper easing and gravity.
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeFri Jun 25, 2010 10:09 pm

XD Akuma wrote:
A physics test
Akuma's animation thread Phsyic10

Akuma's animation thread Physic10 Edited

These are good enough. You don't use that much easing and stuff. Razz You know when you drop a ball with no force, it cannot and will not go higher than it was when it was dropped. So it only goes straight up unless the ground is tilted at all. Your ground is straight obviously, unless there would be a line going like this. --> /. It's an example lulz.

The ball when straight up and then when it stopped bouncing, somehow, it started going left. It would have to stay in one place. Edit the animation and use tips from me and former posters. Very Happy
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EnvythisRoadRunner
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeSat Jun 26, 2010 5:03 pm

what you want it to do is actually move forward as it bounces, then roll it off.
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeSun Jun 27, 2010 7:08 pm

EnvythisRoadRunner wrote:
what you want it to do is actually move forward as it bounces, then roll it off.

Oh, because I was thinking of it being like

Akuma's animation thread BallDrop

I think I over-eased a little. So I made this..

Akuma's animation thread BallDrop2
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XD Akuma
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeSat Jul 17, 2010 5:53 pm

Edits from my recent video to improve animating skills and understanding of how to eradicate choppyness.
Akuma's animation thread Edited12 Edited flip (Will be edited again due to need of more easing)
Akuma's animation thread Runnin10 Edited run

The two below are what they looked like before i tried to get rid of choppyness.

Akuma's animation thread Runnin11 A bit shaky and from what kwts says little choppyness
Akuma's animation thread Trail_10 Very choppy needs easing

Akuma's animation thread Trail_11 Edited edit


Last edited by XD Akuma on Sat Jul 17, 2010 7:09 pm; edited 1 time in total
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sage
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeSat Jul 17, 2010 6:49 pm

the run came out really well. good job editing it.
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kidwiththeshoes
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeSat Jul 17, 2010 10:07 pm

On the run, the torso is a bit jerky.
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Thomas
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeSat Jul 17, 2010 10:11 pm

XD Akuma wrote:
Akuma's animation thread Trail_11 Edited edit

The flip looks weird. I think he spends too long when he is in the air. At the point where his back is facing upwards should be faster.

Other than that, I really like the .stk, looks sweet!
Are those the trails I linked you?
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XD Akuma
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeSun Jul 18, 2010 1:01 am

Nope i made extra ^.^
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XD Akuma
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeWed Aug 04, 2010 6:10 pm

Akuma's animation thread Piv_3d10 3D test made a few days ago. (With the error) 18 fps

Akuma's animation thread Piv_3d11 Edited/fixed error 21 fps

Edited edit/slow motion 3d test 21 fps
Akuma's animation thread Slowmo10
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epicpivotmaster520
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeWed Aug 04, 2010 9:21 pm

awsome anims
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XD Akuma
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeSun Aug 15, 2010 1:26 pm

Thx bro ^.^ ill be trying a 3d sword slash soon (Note: I was planning this before rolvak did he basically followed along with me) hopefully it comes out better then what i expect
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XD Akuma
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeSun Aug 15, 2010 11:19 pm

Akuma's animation thread Physic10 Update (3rd gravity test)
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kidwiththeshoes
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeSun Aug 15, 2010 11:22 pm

You need easing on the first bounce upwards.
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yazellt53
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeSun Aug 15, 2010 11:32 pm

^ yeah, i agree, the rest looks pretty good though
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XD Akuma
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeMon Aug 16, 2010 5:47 pm

Akuma's animation thread Test_o11 Update
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeMon Aug 16, 2010 8:22 pm

Your update isn't bad at all. The arms look a bit choppy. Other than that, improvments (:
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XD Akuma
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeSun Sep 26, 2010 5:55 pm

Return update-

Akuma's animation thread Combo_11 Combo attempt

Akuma's animation thread Chop_t10

Akuma's animation thread Slash_10 Recent update..

Akuma's animation thread Tentac10

Akuma's animation thread Pivart10


Last edited by XD Akuma on Sat Jan 08, 2011 6:40 pm; edited 2 times in total
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XD Akuma
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeMon Dec 13, 2010 7:02 pm

~UPDATE~
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeMon Dec 13, 2010 8:49 pm

you really need to work on shakiness. it's your biggest problem
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XD Akuma
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PostSubject: Re: Akuma's animation thread   Akuma's animation thread I_icon_minitimeFri Dec 17, 2010 6:02 pm

sage wrote:
you really need to work on shakiness. it's your biggest problem

With the last animation I know the tail is really screwed over.. Say if I removed that and fixed the arm in the back and the spine during the slash section of the animation to make it less shakey would the animation be better?
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