| Akuma's animation thread | |
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+10Choiceinator yazellt53 epicpivotmaster520 Thomas sage EnvythisRoadRunner True Underdog kidwiththeshoes Justin XD Akuma 14 posters |
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 52053 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Akuma's animation thread Fri Jun 25, 2010 12:26 pm | |
| A physics test Edited Comming soon -Gunfire test-, Half pipe test, and Kick test
Last edited by XD Akuma on Fri Jun 25, 2010 5:05 pm; edited 1 time in total | |
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Justin Angel Of Death
Posts : 1234 Posting Points : 57917 Join date : 2009-01-29 Age : 28 Location : Un-Funny Jokes.
| Subject: Re: Akuma's animation thread Fri Jun 25, 2010 12:39 pm | |
| It looks more like it is a superball at first, then it dies down to a regular one. The first bounce shouldn't be that high. | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58917 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Akuma's animation thread Fri Jun 25, 2010 2:19 pm | |
| Wow that wasn't even close. I'd recommend starting over, this is really bad. | |
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Justin Angel Of Death
Posts : 1234 Posting Points : 57917 Join date : 2009-01-29 Age : 28 Location : Un-Funny Jokes.
| Subject: Re: Akuma's animation thread Fri Jun 25, 2010 5:12 pm | |
| It still looks very similar. | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58917 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Akuma's animation thread Fri Jun 25, 2010 7:12 pm | |
| Keep workin at it. Use proper easing and gravity. | |
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True Underdog Private First Class
Posts : 112 Posting Points : 51798 Join date : 2010-03-29 Location : In Your Computer, Eating Your Cookies NO LIE
| Subject: Re: Akuma's animation thread Fri Jun 25, 2010 10:09 pm | |
| - XD Akuma wrote:
- A physics test
Edited These are good enough. You don't use that much easing and stuff. You know when you drop a ball with no force, it cannot and will not go higher than it was when it was dropped. So it only goes straight up unless the ground is tilted at all. Your ground is straight obviously, unless there would be a line going like this. --> /. It's an example lulz. The ball when straight up and then when it stopped bouncing, somehow, it started going left. It would have to stay in one place. Edit the animation and use tips from me and former posters. | |
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EnvythisRoadRunner Private First Class
Posts : 113 Posting Points : 55482 Join date : 2009-03-25 Age : 30 Location : In the land of the furs :3
| Subject: Re: Akuma's animation thread Sat Jun 26, 2010 5:03 pm | |
| what you want it to do is actually move forward as it bounces, then roll it off. | |
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True Underdog Private First Class
Posts : 112 Posting Points : 51798 Join date : 2010-03-29 Location : In Your Computer, Eating Your Cookies NO LIE
| Subject: Re: Akuma's animation thread Sun Jun 27, 2010 7:08 pm | |
| - EnvythisRoadRunner wrote:
- what you want it to do is actually move forward as it bounces, then roll it off.
Oh, because I was thinking of it being like I think I over-eased a little. So I made this.. | |
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 52053 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Re: Akuma's animation thread Sat Jul 17, 2010 5:53 pm | |
| Edits from my recent video to improve animating skills and understanding of how to eradicate choppyness. Edited flip (Will be edited again due to need of more easing) Edited run The two below are what they looked like before i tried to get rid of choppyness. A bit shaky and from what kwts says little choppyness Very choppy needs easing Edited edit
Last edited by XD Akuma on Sat Jul 17, 2010 7:09 pm; edited 1 time in total | |
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sage Angel Of Death
Posts : 1402 Posting Points : 57365 Join date : 2009-01-27 Age : 29
| Subject: Re: Akuma's animation thread Sat Jul 17, 2010 6:49 pm | |
| the run came out really well. good job editing it. | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58917 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Akuma's animation thread Sat Jul 17, 2010 10:07 pm | |
| On the run, the torso is a bit jerky. | |
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Thomas Major
Posts : 295 Posting Points : 55722 Join date : 2009-03-20 Age : 27 Location : Michigan
| Subject: Re: Akuma's animation thread Sat Jul 17, 2010 10:11 pm | |
| - XD Akuma wrote:
- Edited edit
The flip looks weird. I think he spends too long when he is in the air. At the point where his back is facing upwards should be faster. Other than that, I really like the .stk, looks sweet! Are those the trails I linked you? | |
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 52053 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Re: Akuma's animation thread Sun Jul 18, 2010 1:01 am | |
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 52053 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Re: Akuma's animation thread Wed Aug 04, 2010 6:10 pm | |
| 3D test made a few days ago. (With the error) 18 fps Edited/fixed error 21 fps Edited edit/slow motion 3d test 21 fps | |
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epicpivotmaster520 Lieutenant Colonel
Posts : 321 Posting Points : 52169 Join date : 2010-03-17 Age : 34 Location : done with everything
| Subject: Re: Akuma's animation thread Wed Aug 04, 2010 9:21 pm | |
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 52053 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Re: Akuma's animation thread Sun Aug 15, 2010 1:26 pm | |
| Thx bro ^.^ ill be trying a 3d sword slash soon (Note: I was planning this before rolvak did he basically followed along with me) hopefully it comes out better then what i expect | |
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 52053 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Re: Akuma's animation thread Sun Aug 15, 2010 11:19 pm | |
| Update (3rd gravity test) | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58917 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Akuma's animation thread Sun Aug 15, 2010 11:22 pm | |
| You need easing on the first bounce upwards. | |
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yazellt53 Platinum Member
Posts : 83 Posting Points : 50628 Join date : 2010-07-20 Age : 27 Location : US
| Subject: Re: Akuma's animation thread Sun Aug 15, 2010 11:32 pm | |
| ^ yeah, i agree, the rest looks pretty good though | |
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 52053 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Re: Akuma's animation thread Mon Aug 16, 2010 5:47 pm | |
| Update | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58917 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Akuma's animation thread Mon Aug 16, 2010 8:22 pm | |
| Your update isn't bad at all. The arms look a bit choppy. Other than that, improvments (: | |
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 52053 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Re: Akuma's animation thread Sun Sep 26, 2010 5:55 pm | |
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Last edited by XD Akuma on Sat Jan 08, 2011 6:40 pm; edited 2 times in total | |
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 52053 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Re: Akuma's animation thread Mon Dec 13, 2010 7:02 pm | |
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sage Angel Of Death
Posts : 1402 Posting Points : 57365 Join date : 2009-01-27 Age : 29
| Subject: Re: Akuma's animation thread Mon Dec 13, 2010 8:49 pm | |
| you really need to work on shakiness. it's your biggest problem | |
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 52053 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Re: Akuma's animation thread Fri Dec 17, 2010 6:02 pm | |
| - sage wrote:
- you really need to work on shakiness. it's your biggest problem
With the last animation I know the tail is really screwed over.. Say if I removed that and fixed the arm in the back and the spine during the slash section of the animation to make it less shakey would the animation be better? | |
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