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Poll
How do you cook your nachos?
Microwave
Foot Placement (by Zawmbee, aka Zombpiv) I_vote_lcap44%Foot Placement (by Zawmbee, aka Zombpiv) I_vote_rcap
 44% [ 8 ]
Oven (fan forced)
Foot Placement (by Zawmbee, aka Zombpiv) I_vote_lcap22%Foot Placement (by Zawmbee, aka Zombpiv) I_vote_rcap
 22% [ 4 ]
Grill
Foot Placement (by Zawmbee, aka Zombpiv) I_vote_lcap6%Foot Placement (by Zawmbee, aka Zombpiv) I_vote_rcap
 6% [ 1 ]
Other (I don't see how else one could cook nachos)
Foot Placement (by Zawmbee, aka Zombpiv) I_vote_lcap28%Foot Placement (by Zawmbee, aka Zombpiv) I_vote_rcap
 28% [ 5 ]
Total Votes : 18
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 Foot Placement (by Zawmbee, aka Zombpiv)

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3 posters
AuthorMessage
Zed
Chief Warrant Officer 2
Zed


Posts : 226
Posting Points : 54044
Join date : 2009-08-25
Age : 31
Location : Britannia

Foot Placement (by Zawmbee, aka Zombpiv) Empty
PostSubject: Foot Placement (by Zawmbee, aka Zombpiv)   Foot Placement (by Zawmbee, aka Zombpiv) I_icon_minitimeTue Aug 03, 2010 5:52 pm

I take no credit/blame for what follows. This is the work of Zawmbee.



Y HALLO THAR

Huuuuuuuuuuuur, I wanted to make a tutorial. Ok, this is an old trick that has been used for quite a while now and it really helps pivoteers maintain their foot placement especially when not using onion skin. This tutorial will teach you how to make and use the 'invisi-dot' method of animating. Enjoy c:

We will be making this;
Foot Placement (by Zawmbee, aka Zombpiv) 14l3kv7
And here is how it is made...
----------------------------------------------------------------------
Firstly, click File -> Create a figure type

Foot Placement (by Zawmbee, aka Zombpiv) Fdg0oi

Then, with the default stick which should look like this; a plain line

Foot Placement (by Zawmbee, aka Zombpiv) I3dukw

Next, click Option -> Edit mode and start to shrink down the default line into itself until it is hidden behind the orange dot and cannot see it anymore.

Foot Placement (by Zawmbee, aka Zombpiv) Fmqfqa

After that you must make that shrunken line static by clicking the second right symbol to the right.

Foot Placement (by Zawmbee, aka Zombpiv) Alkxsk

At the bottom it should say, line: Thickness 0, length, static

Foot Placement (by Zawmbee, aka Zombpiv) E8wu9x

When this is done add the figure to your animation by clicking File -> Add to animation.

Foot Placement (by Zawmbee, aka Zombpiv) S1qow2

And then give it a name, or not >_>
Foot Placement (by Zawmbee, aka Zombpiv) 1z6y26t

Once added to your animation it will appear just as an orange dot. Behold...


Foot Placement (by Zawmbee, aka Zombpiv) K1xhew

When made and added to your animation what you must do is learn how to use it. You use the 'invisi-dot' as a replacement for your stick figures joints, you add the 'invisi-dot' over one of your stick figures joint and when you see that your original joint isn't over your 'invisi-dot' you know you've shifted a bit and you must now align your stick figures joint with the 'invisi-dot' to maintain the placement, may it be foot, limbs or head placement.

If still confused here is a .piv file for better understanding.
[Click for download]

KTHNXBAI
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http://www.stickpageportal.com/forums
Rolvak
Super Cool Story Bro
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Foot Placement (by Zawmbee, aka Zombpiv) Empty
PostSubject: Re: Foot Placement (by Zawmbee, aka Zombpiv)   Foot Placement (by Zawmbee, aka Zombpiv) I_icon_minitimeTue Aug 03, 2010 6:01 pm

Wow a smart method pretty smart Zawmbee Razz I love that stick name.
Thanks Zed for posting that here Very Happy I really need it.
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https://www.youtube.com/user/Rolvak?feature=mhw4
kidwiththeshoes
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Age : 28
Location : On the Unternets, yes, the unternets

Foot Placement (by Zawmbee, aka Zombpiv) Empty
PostSubject: Re: Foot Placement (by Zawmbee, aka Zombpiv)   Foot Placement (by Zawmbee, aka Zombpiv) I_icon_minitimeTue Aug 03, 2010 6:52 pm

This is an extremely good tutorial for beginners, foot sliding is a huuuge problem in beginner animations.
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Foot Placement (by Zawmbee, aka Zombpiv) Empty
PostSubject: Re: Foot Placement (by Zawmbee, aka Zombpiv)   Foot Placement (by Zawmbee, aka Zombpiv) I_icon_minitime

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