| Kid's thread. | |
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+4Rolvak sage Dunny kidwiththeshoes 8 posters |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58697 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Kid's thread. Fri Jul 30, 2010 11:25 pm | |
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Last edited by kidwiththeshoes on Sat Aug 21, 2010 3:25 pm; edited 7 times in total | |
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Dunny You Win The Game
Minecraft Username : Dunnybrusher Posts : 1195 Posting Points : 57290 Join date : 2009-01-24 Age : 28 Location : Australia
| Subject: Re: Kid's thread. Fri Jul 30, 2010 11:26 pm | |
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sage Angel Of Death
Posts : 1402 Posting Points : 57145 Join date : 2009-01-27 Age : 29
| Subject: Re: Kid's thread. Fri Jul 30, 2010 11:58 pm | |
| it's pretty stiff D:
and as the hands are getting closer together, one frame has them farther apart than the previous. making it look a bit shaky or something | |
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 52794 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Kid's thread. Sat Jul 31, 2010 7:02 am | |
| Nice KWTS I see you followed my suggestion good job mate! Keep getting that rust off your shoulders :3 | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58697 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Kid's thread. Sat Jul 31, 2010 10:59 am | |
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Justin Angel Of Death
Posts : 1234 Posting Points : 57697 Join date : 2009-01-29 Age : 28 Location : Un-Funny Jokes.
| Subject: Re: Kid's thread. Sat Jul 31, 2010 11:17 am | |
| When he goes down and slides? I guess so, it appears to me he is shaking a bit? Maybe just my sight? | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58697 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Kid's thread. Sat Jul 31, 2010 12:29 pm | |
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Justin Angel Of Death
Posts : 1234 Posting Points : 57697 Join date : 2009-01-29 Age : 28 Location : Un-Funny Jokes.
| Subject: Re: Kid's thread. Sat Jul 31, 2010 12:30 pm | |
| Very nice, but I don't think he had that much forward momentum or power, (can't find the right word) to throw it as fast as it really is going. | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58697 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Kid's thread. Sat Jul 31, 2010 12:36 pm | |
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sage Angel Of Death
Posts : 1402 Posting Points : 57145 Join date : 2009-01-27 Age : 29
| Subject: Re: Kid's thread. Sat Jul 31, 2010 2:59 pm | |
| much better. it looks kinda weird. the knife just flies in a straight line away from him. also, he releases the knife when his arms slows down, making it look funky | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58697 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Kid's thread. Sun Aug 01, 2010 6:04 pm | |
| Small crouch test or something. | |
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sage Angel Of Death
Posts : 1402 Posting Points : 57145 Join date : 2009-01-27 Age : 29
| Subject: Re: Kid's thread. Sun Aug 01, 2010 8:47 pm | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58697 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Kid's thread. Mon Aug 02, 2010 2:38 pm | |
| I updated the throwing knife one: | |
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True Underdog Private First Class
Posts : 112 Posting Points : 51578 Join date : 2010-03-29 Location : In Your Computer, Eating Your Cookies NO LIE
| Subject: Re: Kid's thread. Fri Aug 06, 2010 10:51 pm | |
| The first animation. The foot placement was a little off, but unless when he put his leg back, the other one was supposed to jump back, then I see what happened. It's just a teeny bit stiff on the body and one arm. Oh! And one leg is very shaky. Other than that, it's good. On the second animation, it's good but when the leg moves up, it just snaps into a bend and comes to an instant stop. D: If I'm correct, I don't think it should do that.. And when the loop ends I think the knife should just slide down from his arm instead of it instantly appears with him holding the knife. Third animation. D: When the loop ends, the sticks body comes into a complete stop, which would be a certain sign of stiffness. When he starts to run, everything is VERY VERY stiff. High beginner, close to interz. | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58697 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Kid's thread. Sat Aug 21, 2010 2:13 pm | |
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Zed Chief Warrant Officer 2
Posts : 226 Posting Points : 53874 Join date : 2009-08-25 Age : 31 Location : Britannia
| Subject: Re: Kid's thread. Tue Aug 24, 2010 4:28 pm | |
| - kidwiththeshoes wrote:
- My animation thread, for updates, tests, ect.
Newest to Oldest. ---------------------------
The back leg needs to bend more as it comes forwards. Aim for the feet to move in a circular motion. Yours are more of an elongated ellipse. - Quote :
Needs more reaction. Bring the non-punching hand up before the punch and pull it back at the same time as the punch. You also need to put more of the body behind it. Bend the knees a little. - Quote :
If you bend the back as it starts to go backwards you'll get the head moving around more smoothly and it'll look like it's taking a nicer path. Try to get the head moving in a sideways S shape. It also looks like it's missing a frame in the middle. - Quote :
Broken image for me :/ - Quote :
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Beautiful easing and a nice push, but it's a bit stiff. | |
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Sharp9939 Low Class Member
Posts : 25 Posting Points : 49800 Join date : 2010-09-12 Age : 26 Location : Romania
| Subject: Re: Kid's thread. Mon Sep 13, 2010 8:11 am | |
| The running test is good. Smooth, eased, flows and pretty realistic The punch is also good, but it looks a bit choppy ( when he raises the punching arm and then punches, it's a little choppy ) The 3rd animation ( probally a back-off ) is very well made. Smooth, eased, flows and it's realistic ( sort of ) And the 4th animation is also good, just ease a little bit more the arms.
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