| Rolvak's update thread... | |
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+9Dunny sage Thomas XD Akuma Zed True Underdog Justin kidwiththeshoes Rolvak 13 posters |
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Thomas Major
Posts : 295 Posting Points : 55482 Join date : 2009-03-20 Age : 27 Location : Michigan
| Subject: Re: Rolvak's update thread... Sun Jun 27, 2010 12:45 pm | |
| On the 6/25/10 one, the legs seem to be in the air for a bit too long.
Could you please put all the images one the first post into individual spoilers, so it doesn't take up so much space?
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 52774 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Sun Jun 27, 2010 1:22 pm | |
| - Thomas wrote:
- On the 6/25/10 one, the legs seem to be in the air for a bit too long.
Could you please put all the images one the first post into individual spoilers, so it doesn't take up so much space?
i see and i done what you asked hope your happy :3 | |
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True Underdog Private First Class
Posts : 112 Posting Points : 51558 Join date : 2010-03-29 Location : In Your Computer, Eating Your Cookies NO LIE
| Subject: Re: Rolvak's update thread... Sun Jun 27, 2010 9:05 pm | |
| - Rolvak wrote:
- i see and i done what you asked hope your happy :3
lolwut? Your updated and previous animations are all shaky, some easing, a lot of stiffness, and a bit of flow. But I'd say you've improved.. A little.. | |
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 52774 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Wed Jul 28, 2010 4:53 pm | |
| UPDATEI started making stcks now heres two I made A stickmen- Spoiler:
A sword- Spoiler:
pretty basic <.< And a Slash/trail/new stcks test- Spoiler:
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sage Angel Of Death
Posts : 1402 Posting Points : 57125 Join date : 2009-01-27 Age : 29
| Subject: Re: Rolvak's update thread... Wed Jul 28, 2010 6:13 pm | |
| you should post them in the stk's section. they ccouls also use more detail. like, for the hair, use tons of small segments instead of just a few big segments.
the foot placement on the test is off. there are also too many frames of the sword going through the air. it's too slow. it looks (to me) like this: ||-|--|--|--|--|--|--|--|--|--|| it should look more like this: ||-|--|---|----|-----|---|-||
| = frame - = movement
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 52774 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Mon Aug 09, 2010 12:14 pm | |
| UPDATEstill don't have good blood sticks I wll edit this wen I get some good blood stcks :3 - Spoiler:
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58677 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Rolvak's update thread... Mon Aug 09, 2010 2:32 pm | |
| The sword looks kinda funky when he pulls back, like it slides, and his hands come together. It looks a bit choppy. You need to make it look like he's actually holding the sword, make sure the movements of the sword are in line with his hands. | |
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sage Angel Of Death
Posts : 1402 Posting Points : 57125 Join date : 2009-01-27 Age : 29
| Subject: Re: Rolvak's update thread... Tue Aug 10, 2010 3:37 pm | |
| blood sticks are for noobs. use particles the problems: he swings the sword too slow. you need to remove some frames in the middle he bends over when he swings. do you bend to the side when you swing something? i don't. his arms don't appear to straighten out as he swings. that'd make the attack very weak his hands slide down the grip of the sword. | |
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 52774 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Fri Aug 13, 2010 6:36 pm | |
| UpdateRunning loop: - Spoiler:
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58677 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Rolvak's update thread... Fri Aug 13, 2010 6:41 pm | |
| The hands look really choppy. | |
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 52774 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Sat Aug 14, 2010 10:57 am | |
| UPDATEPunch combo test: - Spoiler:
Last edited by Rolvak on Sun Aug 15, 2010 2:25 pm; edited 1 time in total | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58677 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Rolvak's update thread... Sat Aug 14, 2010 12:36 pm | |
| Excellent foot placement, though as his body moves downward, it doesn't look so good. | |
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sage Angel Of Death
Posts : 1402 Posting Points : 57125 Join date : 2009-01-27 Age : 29
| Subject: Re: Rolvak's update thread... Sat Aug 14, 2010 5:56 pm | |
| i agree ^
also, his leg is pretty shaky in the every beginning. and the punches are nice, but they seem weak and a bit slow, especially the first one. maybe add a tremble and trash a few frames | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58677 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Rolvak's update thread... Sat Aug 14, 2010 6:55 pm | |
| Yeah, his front leg is extremely shaky. | |
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Dunny You Win The Game
Minecraft Username : Dunnybrusher Posts : 1195 Posting Points : 57270 Join date : 2009-01-24 Age : 28 Location : Australia
| Subject: Re: Rolvak's update thread... Sat Aug 14, 2010 10:47 pm | |
| Overall, you need to work on your easing/choppiness. Other than that, nice Your style looks like it's been influenced by Hopdiddy. | |
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XD Akuma Sergeant Major of the Army
Posts : 209 Posting Points : 51813 Join date : 2010-03-19 Age : 27 Location : Youtube, DarkDemon, Here. In short. The internet.
| Subject: Re: Rolvak's update thread... Sun Aug 15, 2010 1:33 pm | |
| Nice rolvak really nice i like all of it. Though your sticks look like they are mentally retarded sometimes... Please ignore that last statement anyway i agree with dunny you're animating style does look like it has been influenced by hopdiddy, and you need to work on easing and choppiness try editing you're work multiple times like i do. (Warning watch how you edit sometimes it may come out choppy shaky ect. Before saving your edit play it multiple times look for errors and you should become epic in no time~) | |
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 52774 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Sat Aug 21, 2010 8:48 am | |
| UpdateX2 punch combo- weak punches? I guess :\ - Spoiler:
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epicpivotmaster520 Lieutenant Colonel
Posts : 321 Posting Points : 51929 Join date : 2010-03-17 Age : 34 Location : done with everything
| Subject: Re: Rolvak's update thread... Sat Aug 21, 2010 10:02 am | |
| kinda weak. maybe add a earthquake effect to make it seem like a really hard punch and maybe use another kind of blur | |
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sage Angel Of Death
Posts : 1402 Posting Points : 57125 Join date : 2009-01-27 Age : 29
| Subject: Re: Rolvak's update thread... Sun Aug 22, 2010 3:49 pm | |
| the foot placement is a bit shaky the leg shouldn't go halfway and come back. it MUST be planted on the ground first. try doing what he did irl. it's pretty impossible follow through with his punches. do this by making another frames with his arm fully extended. and, again with the bending down. it looks funny | |
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Rolvak Super Cool Story Bro
Minecraft Username : Rolvak Posts : 999 Posting Points : 52774 Join date : 2010-03-22 Age : 27 Location : In Tony's shower
| Subject: Re: Rolvak's update thread... Sun Aug 22, 2010 4:10 pm | |
| UPDATEEffects test - Spoiler:
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58677 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Rolvak's update thread... Sun Aug 22, 2010 4:17 pm | |
| That back foot.. It slides. | |
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buizel200 Brigadier General
Minecraft Username : buizel200 Posts : 421 Posting Points : 52059 Join date : 2010-03-20 Age : 29 Location : Far Far Away in a land not far from here.
| Subject: Re: Rolvak's update thread... Sun Aug 22, 2010 5:08 pm | |
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epicpivotmaster520 Lieutenant Colonel
Posts : 321 Posting Points : 51929 Join date : 2010-03-17 Age : 34 Location : done with everything
| Subject: Re: Rolvak's update thread... Sun Aug 22, 2010 5:31 pm | |
| buizel stay on topic...but nice try to fix the foot sliding | |
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sage Angel Of Death
Posts : 1402 Posting Points : 57125 Join date : 2009-01-27 Age : 29
| Subject: Re: Rolvak's update thread... Mon Aug 23, 2010 5:37 pm | |
| the effects went away WAY too fast. it seemed like they were there for like two frames. try at least four next time. something about him bending down seems weird. i think it might be the flow. he goes left for a second, then down the next. that's bad flow. you wanna combine them with like a nice curve or something. | |
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Zed Chief Warrant Officer 2
Posts : 226 Posting Points : 53854 Join date : 2009-08-25 Age : 31 Location : Britannia
| Subject: Re: Rolvak's update thread... Tue Aug 24, 2010 4:31 pm | |
| The impression I get from your animations is that you need to do a lot more easing. Drag every movement out for about three frames more than you think you want to.
Also, watch your balance. You let the upper body get too far ahead of the feet. Try making sticks with longer legs and consider bending the bottom segment of the back backwards rather than forwards.
And I'd really recommend resizing down. It'll make the animations look better. | |
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