Zed Chief Warrant Officer 2
Posts : 226 Posting Points : 53884 Join date : 2009-08-25 Age : 31 Location : Britannia
| Subject: Re: Mah thread Tue Aug 24, 2010 4:50 pm | |
| I'm not entirely sure why this is in this section. From the looks of the thread there were other animations here which are now gone, but this particular one is (in an arbitrary and pointless system) about intermediate. There are a number of flaws in the physics and foot placement, and you lose the flow slightly in at least two places. It's also slightly stiff on the fall where I don't think you meant it to be.
Don't get me wrong, you're obviously good and it's a pleasure to watch, but this isn't really any better than a lot of animations which I am sure most people would call intermediate. | |
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oughton42 PivotDestiny General
Posts : 484 Posting Points : 56221 Join date : 2009-02-03 Location : wandering aimlessly on the plain of eternal suffering.
| Subject: Re: Mah thread Tue Aug 24, 2010 8:58 pm | |
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epicpivotmaster520 Lieutenant Colonel
Posts : 321 Posting Points : 51959 Join date : 2010-03-17 Age : 34 Location : done with everything
| Subject: Re: Mah thread Wed Aug 25, 2010 6:19 pm | |
| yeah zed im sure its intermediat by DD ranks but im not sure by PD ranks | |
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True Underdog Private First Class
Posts : 112 Posting Points : 51588 Join date : 2010-03-29 Location : In Your Computer, Eating Your Cookies NO LIE
| Subject: Re: Mah thread Wed Aug 25, 2010 6:48 pm | |
| I agree with Zed. When I see Elite animations or Veteran animations, I expect backgrounds, unique sticks, many stk files, like gun, gun fill, gun fill 2, gun fill 3, Hand, finger, finger 1, etc. I also expect like 3D or A stick walking toward the screen (also considered 3D). Stuff like this. Credit to Pyro Mecha for the anims. | |
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kidwiththeshoes Cobra Commander
Posts : 2381 Posting Points : 58707 Join date : 2009-01-17 Age : 28 Location : On the Unternets, yes, the unternets
| Subject: Re: Mah thread Wed Aug 25, 2010 10:43 pm | |
| I suppose I should just lock this since he doesn't animate anymore. /lock | |
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